Strategic Patterns for Design Patterns

Policy Mode

Behavioral patterns

In Strategy Pattern, the behavior of a class or its algorithm can be changed at run time.

In policy mode, we create an object representing various policies and a context object whose behavior changes as the policy object changes. The policy object changes the execution algorithm of the context object.

introduce

Intention: Define a series of algorithms, encapsulate them one by one, and make them interchangeable.

Main Solution: In cases where there are many similar algorithms, use if...else is complex and difficult to maintain.

When to use: A system has many classes, and what distinguishes them is their direct behavior.

How to solve this problem: encapsulate these algorithms into one class after another and replace them arbitrarily.

Key Code: Implement the same interface.

Specific implementation

Step 1: Create a Duck Behavior Interface

public interface QuackBehavior {
    void quack();
}
public interface FlyBehavior {
    void fly();
}

Step 2: Create an implementation of the specific behavior

public class BadFlyBehavior implements FlyBehavior {

    @Override
    public void fly() {
        System.out.println("Flying technology is general");
    }
}
public class GoodFlyBehavior implements FlyBehavior {

    @Override
    public void fly() {
        System.out.println("High-tech flight");
    }
}
public class NoFlyBehavior implements FlyBehavior {

    @Override
    public void fly() {
        System.out.println("Duck that Can't Fly");
    }
}

Step 3: Create an abstract duck class

public abstract class Duck {

    //Property, Policy Interface
    FlyBehavior flyBehavior;
    //Other Properties <->Policy Interfaces
    QuackBehavior quackBehavior;

    public Duck() {

    }

    public abstract void display();//Show duck information

    public void quack() {
        System.out.println("quack~~");
    }

    public void swim() {
        System.out.println("A duck can swim~~");
    }

    public void fly() {

        //Improvement
        if (flyBehavior != null) {
            flyBehavior.fly();
        }
    }

    public void setFlyBehavior(FlyBehavior flyBehavior) {
        this.flyBehavior = flyBehavior;
    }


    public void setQuackBehavior(QuackBehavior quackBehavior) {
        this.quackBehavior = quackBehavior;
    }
}

Step 4: Create different kinds of ducks

public class PekingDuck extends Duck {


    //If Peking Duck can fly, but the flight technology is general
    public PekingDuck() {
        flyBehavior = new BadFlyBehavior();

    }

    @Override
    public void display() {
        System.out.println("~~Peking duck~~~");
    }

}
public class ToyDuck extends Duck {


    public ToyDuck() {
        flyBehavior = new NoFlyBehavior();
    }

    @Override
    public void display() {
        System.out.println("Toy duck");
    }

    @Override
    public void quack() {
        System.out.println("A toy duck cannot bark~~");
    }

    @Override
    public void swim() {
        System.out.println("Toy duck can't swim~~");
    }

}
public class WildDuck extends Duck {


    //Constructor, object passed into FlyBehavor
    public  WildDuck() {
        flyBehavior = new GoodFlyBehavior();
    }


    @Override
    public void display() {
        System.out.println(" This is a wild duck ");
    }

}

Step 5: Create a test class

public class Client {

    public static void main(String[] args) {
        WildDuck wildDuck = new WildDuck();
        wildDuck.fly();//

        ToyDuck toyDuck = new ToyDuck();
        toyDuck.fly();

        PekingDuck pekingDuck = new PekingDuck();
        pekingDuck.fly();

        //Dynamic change of an object's behavior, Peking Duck can't fly
        pekingDuck.setFlyBehavior(new NoFlyBehavior());
        System.out.println("Actual Flying Capability of Peking Duck");
        pekingDuck.fly();
    }
}

Run as follows:

High-tech flight
 Duck that Can't Fly
 Flying technology is general
 Actual Flying Capability of Peking Duck
 Duck that Can't Fly

Advantage:

1. The algorithm can switch freely.

2. Avoid using multiple conditional judgments.

3. Good scalability.

Disadvantages:

1. There will be more strategic categories.

2. All policy classes need to be exposed.

Tags: Java Design Pattern

Posted by unknownsheep on Sun, 22 May 2022 23:14:27 +0300