three.js learning 3_ Camera related

Three.Camera Camera is an abstract base class for all cameras. When constructing a new camera, you should always inherit this class There are two common types of cameras: (perspective camera) or (orthogonal camera). Camera subtypes include arraycamera, CubeCamera, orthographic camera, perspective camera and stereocamera. Among these cameras, I ...

Posted by Stoker on Tue, 17 May 2022 09:15:24 +0300

CesiumJS 2022 ^ principle [5] - packaging design related to shaders

All interfaces involved in this article are not in the public documents. You need to download the source code on GitHub and create your own private class documents.npm run generateDocumentation -- --private yarn generateDocumentation -- --private pnpm generateDocumentation -- --privateOf course, this article will not involve the explanation of ...

Posted by rash on Sun, 15 May 2022 05:49:27 +0300

Three of three JS (WEB GL) perspective perspective and orthogonal perspective, and perspective switching from perspective to normal

Three of three JS (WEB GL) perspective perspective and orthogonal perspective, and perspective switching from perspective to normal catalogue Three of three JS (WEB GL) perspective perspective and orthogonal perspective, and perspective switching from perspective to normal 1, Brief introduction 2, Implementation principle 3, Simple exp ...

Posted by nayone on Tue, 03 May 2022 08:08:13 +0300

canvas Animation Reality and Performance Optimization

Interpolate an article on canvas animation and performance optimization to lay the foundation for better access to the world of webgl. The content of this article may be a little difficult to understand, and I hope you have questions and will ask them in time. Let's stop gossiping and start today's topic. 1. Animated Reality First, let's int ...

Posted by Assorro on Mon, 02 May 2022 18:04:35 +0300

[WebGL programming guide book notes - color and texture]

This paper is the fifth chapter of reading notes General directory link: https://blog.csdn.net/floating_heart/article/details/124001572 This chapter is very long. It discusses the three problems described in the preface, which help us understand WebGL system in more detail. Although the content is very long, it is also presented together here. ...

Posted by elfyn on Mon, 11 Apr 2022 18:53:20 +0300